app for holyrelic...!
Apr. 7th, 2012 01:00 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
player.
NAME: Katraa
JOURNAL:
altercation
E-MAIL: paralyzedsoul@hotmail.com
CONTACT INFO:
katraa & (aim) paralyzed enigma
CHARACTERS PLAYED:
character.
CHARACTER NAME: Neku Sakuraba
SERIES: The World Ends With You
CANON POINT: Post-Game
APPEARANCE: NOT A SPICY TUNA ROLL, OK? Ok.
DESIRED CLASS & REASONING: Twin Blade! In The World Ends With You Neku relies heavily on his speed and agility to defeat the Noise. As a Twin Blade user, he'd be able to use that speed to his advantage. He's agile and quick, but not deft and focused enough for a heavier, single blade. (Plus, Neku is the protagonist of the game, so clearly he must fall into the 'Twin Blade' category. Clearly. )
PERSONALITY:
Some may say that Neku comes off at first as biting, indifferent, and all around like he just doesn't give a damn. In part, that is true. Or at least, at the beginning of his adventure of self-discovery (also known as 'The Game's Storyline).
Neku was selected as Joshua's proxy primarily due to his chilly attitude. Neku enclosed himself in a small world where the only concern was himself. Other people did not matter. In fact, social relations were sticky, dangerous, and just something he didn't want. He had his values and he'd rather others not shove theirs in his face. He would tune out the world around him with music and pretend that behind his headphones, only he existed, and that his world did indeed end with him. As expected, he was not originally a people person, nor did he find much compassion in others. One could say he started off as a "loner" that did his own thing, suffering from the occasional "teenage angst". It wasn't uncommon for him to shut other's out and tell them to get out of his face. People being close to him was problematic and he refused to connect with them, let alone have a decent conversation if he could avoid it.
That was, of course, until Joshua's Game turned him upside down.
Through the three weeks of torture Neku was put through, he began to learn how to deal with both people and the world around him. Essentially, he opened up. Due to the nature of the Game, Neku was forced early on to place his trust in another. Without that trust, he'd certainly lose the Game, and his life. There was no choice. As time went on, trusting the other person - albeit a Partner or Player - became innate. They were all in this together, right? There was some sort of common humanity that made these strangers sufferable. Neku began to see these people as more than just blobs that annoyed him. They had personalities, feelings, and were making him care about their fates. Whether Neku liked it or not, his world was expanding.
As Neku comes from the end of the Game, he has changed a considerable deal from the prickly pear he used to be. Now, Neku believes in others, and doesn't think the world is such a biting, stifling place. People aren't so bad, and if they join together - work together, laugh together, cry together - maybe anything is possible. Or maybe he's not reached that point of optimism yet, but he's certainly no longer pessimistic.
Regardless, he has friends now. Friends he believes in and seemingly would do anything for. Hurt any of his friends? You're on his bad side. Friendship, while cliche and kind of mushy and crap, is important to happiness. Vital, even. The Game taught him that, and he no longer is as adverse to social interactions. That's not to say he's the friendliest person you'll ever meet, but he isn't prone to tuning out the world anymore. Not as much as he used to be.
In the end, he took Mr. Hanekoma's advice to heart. He opened up, expanded his world, pushed out his horizons, and let others in. He's still your average teenager with a not-so-average past, he's still Neku, he's still got a love for ignoring the stifling individuals in society ... but he's warmed up.
Maybe the world isn't so bad, after all.
samples.
FIRST-PERSON SAMPLE:
[ If anyone was wondering, that orange blob that had been stalking the streets was now elsewhere, today, and if anyone was also wondering the particulars, it was Neku Sakuraba. And if anyone was wondering what he was doing.. well...
He had somehow wandered into one of those neat little caves with the glowing fungi and waterfalls and. ]
...You're kidding me. [ Because he had played quite a few video games in his time but this. This was straight out some high quality, intense sci-fi bull shit. Or something like that. ] ... Someone went all out.
[ Until he noticed a chim chim... ] ...Uh? [ Is that thing alive? Okay, curiously going over to inspect it, but thinking better of it because, well, it's a bit unnerving. It almost reminds him of Shiki's Pig-Thing. Which was enough to make his stomach churn on its own. ]
Weird. Damn...if I had my pins this wouldn't be a problem. Argh..
[ Was he EVER getting out of here? ]
ooc note: just in case it helps, kat and I did some test-drive here for additional first person sampling for Neku!
THIRD-PERSON SAMPLE:
There was something extremely unsettling about being away from Shibuya that Neku couldn't quite pinpoint. He figured that by now, after a week, he'd be used to this place, that Mac Anu would come to be a familiar name on his tongue ... but it hadn't. He felt off. He felt different, out of place, and alienated all at once.
The fact that he had strange clothing and weaponry now that weren't his Pins was unnerving enough, but compound that with the fact that he felt like he was in a really, really bad 'RPG' ... and you had a vague idea of how discomforted Neku was.
Not like he didn't try to make the best of it, but it was hard. The fields were nice, and the missions were interesting, to say the least. There was a certain rush that came with completing a goal - a task - that he had almost missed from his time in Shibuya's Game. Then again, the very thought of missing those three weeks, that had been so hard for him, made his stomach churn restlessly.
Yes, there was something off about this place. No matter how much he practiced with these swords, he couldn't quite get the swing of them.
Maybe he'd just have to focus more on the bigger picture. Or maybe he'd just pretend the enemies were a certain giggling asshole. That'd help, right...?!
Man, he could use a bowl of ramen right about now...
NAME: Katraa
JOURNAL:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
E-MAIL: paralyzedsoul@hotmail.com
CONTACT INFO:
CHARACTERS PLAYED:
character.
CHARACTER NAME: Neku Sakuraba
SERIES: The World Ends With You
CANON POINT: Post-Game
APPEARANCE: NOT A SPICY TUNA ROLL, OK? Ok.
DESIRED CLASS & REASONING: Twin Blade! In The World Ends With You Neku relies heavily on his speed and agility to defeat the Noise. As a Twin Blade user, he'd be able to use that speed to his advantage. He's agile and quick, but not deft and focused enough for a heavier, single blade. (Plus, Neku is the protagonist of the game, so clearly he must fall into the 'Twin Blade' category. Clearly. )
PERSONALITY:
Some may say that Neku comes off at first as biting, indifferent, and all around like he just doesn't give a damn. In part, that is true. Or at least, at the beginning of his adventure of self-discovery (also known as 'The Game's Storyline).
Neku was selected as Joshua's proxy primarily due to his chilly attitude. Neku enclosed himself in a small world where the only concern was himself. Other people did not matter. In fact, social relations were sticky, dangerous, and just something he didn't want. He had his values and he'd rather others not shove theirs in his face. He would tune out the world around him with music and pretend that behind his headphones, only he existed, and that his world did indeed end with him. As expected, he was not originally a people person, nor did he find much compassion in others. One could say he started off as a "loner" that did his own thing, suffering from the occasional "teenage angst". It wasn't uncommon for him to shut other's out and tell them to get out of his face. People being close to him was problematic and he refused to connect with them, let alone have a decent conversation if he could avoid it.
That was, of course, until Joshua's Game turned him upside down.
Through the three weeks of torture Neku was put through, he began to learn how to deal with both people and the world around him. Essentially, he opened up. Due to the nature of the Game, Neku was forced early on to place his trust in another. Without that trust, he'd certainly lose the Game, and his life. There was no choice. As time went on, trusting the other person - albeit a Partner or Player - became innate. They were all in this together, right? There was some sort of common humanity that made these strangers sufferable. Neku began to see these people as more than just blobs that annoyed him. They had personalities, feelings, and were making him care about their fates. Whether Neku liked it or not, his world was expanding.
As Neku comes from the end of the Game, he has changed a considerable deal from the prickly pear he used to be. Now, Neku believes in others, and doesn't think the world is such a biting, stifling place. People aren't so bad, and if they join together - work together, laugh together, cry together - maybe anything is possible. Or maybe he's not reached that point of optimism yet, but he's certainly no longer pessimistic.
Regardless, he has friends now. Friends he believes in and seemingly would do anything for. Hurt any of his friends? You're on his bad side. Friendship, while cliche and kind of mushy and crap, is important to happiness. Vital, even. The Game taught him that, and he no longer is as adverse to social interactions. That's not to say he's the friendliest person you'll ever meet, but he isn't prone to tuning out the world anymore. Not as much as he used to be.
In the end, he took Mr. Hanekoma's advice to heart. He opened up, expanded his world, pushed out his horizons, and let others in. He's still your average teenager with a not-so-average past, he's still Neku, he's still got a love for ignoring the stifling individuals in society ... but he's warmed up.
Maybe the world isn't so bad, after all.
samples.
FIRST-PERSON SAMPLE:
[ If anyone was wondering, that orange blob that had been stalking the streets was now elsewhere, today, and if anyone was also wondering the particulars, it was Neku Sakuraba. And if anyone was wondering what he was doing.. well...
He had somehow wandered into one of those neat little caves with the glowing fungi and waterfalls and. ]
...You're kidding me. [ Because he had played quite a few video games in his time but this. This was straight out some high quality, intense sci-fi bull shit. Or something like that. ] ... Someone went all out.
[ Until he noticed a chim chim... ] ...Uh? [ Is that thing alive? Okay, curiously going over to inspect it, but thinking better of it because, well, it's a bit unnerving. It almost reminds him of Shiki's Pig-Thing. Which was enough to make his stomach churn on its own. ]
Weird. Damn...if I had my pins this wouldn't be a problem. Argh..
[ Was he EVER getting out of here? ]
ooc note: just in case it helps, kat and I did some test-drive here for additional first person sampling for Neku!
THIRD-PERSON SAMPLE:
There was something extremely unsettling about being away from Shibuya that Neku couldn't quite pinpoint. He figured that by now, after a week, he'd be used to this place, that Mac Anu would come to be a familiar name on his tongue ... but it hadn't. He felt off. He felt different, out of place, and alienated all at once.
The fact that he had strange clothing and weaponry now that weren't his Pins was unnerving enough, but compound that with the fact that he felt like he was in a really, really bad 'RPG' ... and you had a vague idea of how discomforted Neku was.
Not like he didn't try to make the best of it, but it was hard. The fields were nice, and the missions were interesting, to say the least. There was a certain rush that came with completing a goal - a task - that he had almost missed from his time in Shibuya's Game. Then again, the very thought of missing those three weeks, that had been so hard for him, made his stomach churn restlessly.
Yes, there was something off about this place. No matter how much he practiced with these swords, he couldn't quite get the swing of them.
Maybe he'd just have to focus more on the bigger picture. Or maybe he'd just pretend the enemies were a certain giggling asshole. That'd help, right...?!
Man, he could use a bowl of ramen right about now...